![]() ![]() We're filtering out three broad networks as these are local networks and potentially rule out traffic being sent to your system or your local network (your home network). The filters being used on Wireshark are set to capture the fewest packets possible. So what's going on here? We're looking for UDP packets negotiating CLASSIC- STUN. View the screen shot for additional filter parameters to clean up the outputĪll user IPs within approximately 98 meters are revealed for roughly 2 minutes (from the last voice transmission) I'm interested in seeing this behavior eliminated, so here is a simple method on how to identify in-game player IP addresses without ANY involvement from the players.Įthernet (or whatever your interface is named) A similar incident recently happened to me and my group, where we lost 5 members during a raid. In the thread, it details a story of a player being dropped offline, along with 2 of his clan mates. I think this information is important to publicize.Ī thread titled " Players now using DDoS against players " caught my attention this weekend. Before I begin, a note to the mods: I'm not sure if this thread crosses the line. ![]()
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